I have finally finished this character. I used Light cache VRay illumination. For cell shader i used Ink 'n paint material. You can see animation head here.
My last work: "Spring". All models was modeled in 3ds max and i used zbrush maybe 1 %, only head pose and petals of flowers. All textures made in photoshop.
Software: 3ds Max, VRay, Zbrush, Photoshop, UVLayout.
When i was a baby this was my toy, a toy fish, and still I preserve it. Now this is digital version :)
Basic model from 3ds max, texture made in zbrush with polypaint. Turntable.
Looking at some olds unfinished works the other day, i found this image, render in zbrush using various materials and using multi-pass process with photoshop (my first multi-pass compositions).
Other advance, but now more equipped. This character this 100 % designed by me, including the clothing and weapons. Modeling with mouse is like writing with box gloves, someday i will have a good WACOM tablet.