Wednesday, November 11, 2009

Mario Bros completed.

I have finally finished this character. I used Light cache VRay illumination. For cell shader i used Ink 'n paint material. You can see animation head here.

Friday, August 21, 2009

The Bather

Last update of this sculpture, "The Bather". still in progress.

Wednesday, August 12, 2009

Happy Summer

This is my last work, other kid. In this little boy i used 5 yo proportions body. He's very happy :) i hope you like it.

Saturday, June 13, 2009

My last work: "Spring". All models was modeled in 3ds max and i used zbrush maybe 1 %, only head pose and petals of flowers. All textures made in photoshop.
Software: 3ds Max, VRay, Zbrush, Photoshop, UVLayout.

Friday, May 15, 2009


My last wip. I hope you like it.

Monday, April 27, 2009

My first toy..

When i was a baby this was my toy, a toy fish, and still I preserve it. Now this is digital version :)
Basic model from 3ds max, texture made in zbrush with polypaint. Turntable.

Saturday, April 4, 2009

Girl with shell.. (unfinished and lost)

Looking at some olds unfinished works the other day, i found this image, render in zbrush using various materials and using multi-pass process with photoshop (my first multi-pass compositions).

Friday, March 13, 2009

Lost and discontinued..

Here some olds and abandoned models , and also some that simply I lost by accident and never could finish them.

Friday, February 27, 2009

Little changes.

Rendered and modeling in ZBrush and edited in photoshop. Turntable.

Young Bacchus.. WIP.

The bigger challenge: The human figure. This model was inspired in the Greek god Bacchus or Dionysus, god of wine. Still in process.

Camera test..

Animation camera for the final composition.

Sunday, February 22, 2009


Other advance, but now more equipped. This character this 100 % designed by me, including the clothing and weapons. Modeling with mouse is like writing with box gloves, someday i will have a good WACOM tablet.

Thursday, January 15, 2009

Bad Guy.

Testing shapes: wrinkles, skin pores, veins etc.

Wednesday, January 14, 2009

Animating Mario bros head.

This model is a quick attempt of facial animation. You can view this in my youtube channel.

A Sega character..

Sonic. Completely modeled in 3ds max and rendered with VRay.